Website stats and analysis

My name is Glenn Fiedler and I’m the founder and CEO of Network Next I spent a career writing netcode for games. Now I’m making the internet better for games at Network Next.

2.48 Rating by Usitestat

gafferongames.com was registered 1 decade 5 years ago. It has a alexa rank of #1,047,622 in the world. It is a domain having .com extension. It is estimated worth of $ 1,200.00 and have a daily income of around $ 5.00. As no active threats were reported recently, gafferongames.com is SAFE to browse.

Traffic Report

Daily Unique Visitors: 837
Daily Pageviews: 1,674

Estimated Valuation

Income Per Day: $ 5.00
Estimated Worth: $ 1,200.00

Search Engine Indexes

Google Indexed Pages: Not Applicable
Yahoo Indexed Pages: Not Applicable
Bing Indexed Pages: Not Applicable

Search Engine Backlinks

Google Backlinks: Not Applicable
Bing Backlinks: Not Applicable
Alexa BackLinks: Not Applicable

Safety Information

Google Safe Browsing: No Risk Issues
Siteadvisor Rating: Not Applicable
WOT Trustworthiness: Very Poor
WOT Privacy: Very Poor
WOT Child Safety: Very Poor

Website Ranks & Scores

Alexa Rank: 1,047,622
PageSpeed Score: 89 ON 100
Domain Authority: 49 ON 100
Bounce Rate: Not Applicable
Time On Site: Not Applicable

Web Server Information

Hosted IP Address:

172.67.74.175

Hosted Country:

United States US

Location Latitude:

37.7757

Location Longitude:

-122.395

Search Engine Results For gafferongames.com

State Synchronization | Gaffer On Games

- https://gafferongames.com/post/state_synchronization/

Jan 5, 2015 ... Introduction Hi, I'm Glenn Fiedler and welcome to Networked ...


Introduction to Networked Physics | Gaffer On Games

- https://gafferongames.com/post/introduction_to_networked_physics/

In this article series we're going to network a physics simulation three different ways: ... Search. Gaffer On Games ... Nov 28, 2014 3 min read Networked Physics ...


Networked Physics (2004) | Gaffer On Games

- https://gafferongames.com/post/networked_physics_2004/

Search. Gaffer On Games ... Sep 4, 2004 10 min read Game Physics ... This means that the true physics simulation runs on the server and the clients display an ...


Reliable Ordered Messages | Gaffer On Games

- https://gafferongames.com/post/reliable_ordered_messages/

Sep 15, 2016 ... Gaffer On Games ... Reliable messages are simply included in outgoing packets ... To implement this ack system we need a data structure on ...


gafferongames (Glenn Fiedler) · GitHub

- https://github.com/gafferongames

Founder and CEO of Network Next. gafferongames has 7 repositories available. Follow their code on GitHub.


Glenn Fiedler (@gafferongames) | Twitter

- https://twitter.com/gafferongames

The latest Tweets from Glenn Fiedler (@gafferongames). Internet traffic jams? NOT TODAY. Troy, New York.


gafferongames.com is down. What are your favourite alternatives for...

- https://www.reddit.com/r/gamedev/comments/bsug0h/gafferongamescom_is_down_what_are_your_favourite/

gafferongames.com is down. What are your favourite alternatives for people interested in learning about network programming for games? I was gutted when I ...


Glenn Fiedler - Founder and CEO - Network Next | LinkedIn

- https://www.linkedin.com/in/glennfiedler

Websites. Company Website: http://www.thenetworkprotocolcompany.com External link. Personal Website: http://www.gafferongames.com External link. Glenn.


Glenn Fiedler's Blog - Gamasutra

- https://www.gamasutra.com/blogs/GlennFiedler/1009064/

I 'm so sure of this that I invite you to read my original post here: r n r nhttp:// gafferongames.com/2016/04/25/never-trust-the-client/ r n r nI simply state in this post .....


Gaffer on Games | What every programmer needs to know about ...

- http://vodacek.zvb.cz/archiv/690.html

In a pure client/server model you run no game code locally, instead sending your inputs such as key presses, mouse movement, clicks to the server. In response ...


Gaffer On Games

- https://gafferongames.com/

My name is Glenn Fiedler and I'm the founder and CEO of Network Next ... I spent a career writing netcode for games. Now I'm making the internet better for games  ...


A Neat Trick For Compressing Networked State Data « The blog at ...

- https://blog.demofox.org/2018/06/04/a-neat-trick-for-compressing-networked-state-data/

Jun 4, 2018 ... ... network programming, Glenn Fiedler has written a lot of really interesting things on the subject. https://gafferongames.com/ · @gafferongames ...


Networking for Physics Programmers - game development

- https://www.gamedevs.org/uploads/networking-for-physics-programmers.pdf

www.gafferongames.com. Tuesday, March 16, 2010. This talk is about how to network a physics simulation over the internet. This talk is in three parts: 1) First I  ...


January 2021 Development Update – SDG Blog

- https://blog.smartlydressedgames.com/january-2021-development-update/

Jan 31, 2021 ... Back when writing Unturned's netcode the first time around https://gafferongames .com/ was a great resource, and now he has even more useful ...


What does a Gameplay Programmer in games do? | Into Games

- https://intogames.org/news/how-do-you-become-a-gameplay-programmer-for-videogames

Oct 7, 2020 ... Netcode: www.gafferongames.com. Soft skills: Twitter (follow game developers!) Literally everything: Just google it! The more you read, the ...


voxel-server - npm

- https://www.npmjs.com/package/voxel-server

Jan 15, 2021 ... http://gafferongames.com/game-physics/networked-physics/ · http://udn. epicgames.com/Three/NetworkingOverview.html. license. BSD. Keywords.


Fast Paced Multiplayer Interpolation/Extrapolation or both ...

- https://jvm-gaming.org/t/fast-paced-multiplayer-interpolation-extrapolation-or-both/55257

Roquen June 6, 2020, 8:10am #5. Gaffer On Games ... to design networking. Abuse June 6, 2020, 8:10am #8. Roquen: http://gafferongames.com/ · gdcvault. com ...


Understanding snapshot interpolation - Networking and Multiplayer ...

- https://www.gamedev.net/forums/topic/699335-understanding-snapshot-interpolation/

Oct 18, 2018 ... I'm trying to understand snapshot interpolation https://gafferongames.com/post/ snapshot_interpolation/ Am I correct in understanding that in ...


Is TCP really that slow? | Doc-Ok.org

- http://doc-ok.org/?p=1985

Apr 21, 2020 ... https://www.gafferongames.com/post/udp_vs_tcp/. He also has a pretty interesting piece on some work he did with Oculus in 2018 –.


Time [Uninomicon]

- https://uninomicon.com/time

Apr 29, 2021 ... Recommended Reading. https://gafferongames.com/post/fix_your_timestep/ · https://johnaustin.io/articles/2019/fix-your-unity-timestep.


The DOOM 3 Network Architecture (2006) [pdf] | Hacker News

- https://news.ycombinator.com/item?id=12062562

Jul 9, 2016 ... http://gafferongames.com/building-a-game-network-protocol/. Not game specific but will get you into the mindset of how a networked game ...


Gaffer On Games | Gaffer On Games

- https://thenetworkprotocolcompany.com/

Gaffer On Games · Networked Physics in Virtual Reality · Why can't I send UDP packets from a browser? · Client Server Connection · Reliable Ordered...

Page Resources Breakdown

Homepage Links Analysis

Glenn Fiedler's game development and networking articles

Website Inpage Analysis

H1 Headings: 2 H2 Headings: 1
H3 Headings: 33 H4 Headings: Not Applicable
H5 Headings: 1 H6 Headings: Not Applicable
Total IFRAMEs: Not Applicable Total Images: 1
Google Adsense: Not Applicable Google Analytics: Not Applicable

Two Phrase Analysis

Words Occurrences Density Possible Spam
Go Stone 4 2.186 % No
Networked Physics 3 1.639 % No
The Go 3 1.639 % No
Glenn Fiedler 2 1.093 % No
Network Next 2 1.093 % No
over UDP 2 1.093 % No
Introduction to 2 1.093 % No
for games 2 1.093 % No
Physics in 2 1.093 % No
Stone Shape 1 0.546 % No
Shape of 1 0.546 % No
Tessellating The 1 0.546 % No
Stone Moves 1 0.546 % No
Moves Tessellating 1 0.546 % No
to Virtual 1 0.546 % No
Point Determinism 1 0.546 % No
Determinism What 1 0.546 % No
What Every 1 0.546 % No
Floating Point 1 0.546 % No
Go Floating 1 0.546 % No

Four Phrase Analysis

Words Occurrences Density Possible Spam
Stone Shape of The 1 0.546 % No
Shape of The Go 1 0.546 % No
of The Go Stone 1 0.546 % No
The Go Stone Introduction 1 0.546 % No
Go Stone Shape of 1 0.546 % No
The Go Stone Shape 1 0.546 % No
Go Stone Moves Tessellating 1 0.546 % No
Stone Moves Tessellating The 1 0.546 % No
Moves Tessellating The Go 1 0.546 % No
Tessellating The Go Stone 1 0.546 % No
Go Stone Introduction to 1 0.546 % No
Stone Introduction to Virtual 1 0.546 % No
Point Determinism What Every 1 0.546 % No
Determinism What Every Programmer 1 0.546 % No
What Every Programmer Needs 1 0.546 % No
Every Programmer Needs To 1 0.546 % No
Floating Point Determinism What 1 0.546 % No
Go Floating Point Determinism 1 0.546 % No
Introduction to Virtual Go 1 0.546 % No
to Virtual Go Floating 1 0.546 % No

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HTTP Header Analysis

Http-Version: 1.1
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Domain Information

Domain Registrar: Network Solutions, LLC
Registration Date: 2009-01-27 1 decade 5 years 9 months ago
Last Modified: 2020-07-03 4 years 4 months 2 weeks ago

Domain Nameserver Information

Host IP Address Country
algin.ns.cloudflare.com 108.162.193.61 United States United States
aron.ns.cloudflare.com 173.245.58.69 United States United States

DNS Record Analysis

Host Type TTL Extra
gafferongames.com A 293 IP: 104.26.6.169
gafferongames.com A 293 IP: 104.26.7.169
gafferongames.com A 293 IP: 172.67.74.175
gafferongames.com NS 86400 Target: aron.ns.cloudflare.com
gafferongames.com NS 86400 Target: algin.ns.cloudflare.com
gafferongames.com SOA 3600 MNAME: algin.ns.cloudflare.com
RNAME: dns.cloudflare.com
Serial: 2037355297
Refresh: 10000
Retry: 2400
Expire: 604800
gafferongames.com MX 300 Priority: 10
Target: _dc-mx.bae77d89195d.gafferongames.com
gafferongames.com AAAA 293 IPV6: 2606:4700:20::ac43:4aaf
gafferongames.com AAAA 293 IPV6: 2606:4700:20::681a:7a9
gafferongames.com AAAA 293 IPV6: 2606:4700:20::681a:6a9

Full WHOIS Lookup

Domain Name: GAFFERONGAMES.COM
Registry Domain ID:
1539394364_DOMAIN_COM-VRSN
Registrar WHOIS Server:
whois.networksolutions.com
Registrar URL:
http://networksolutions.com
Updated Date:
2020-07-02T18:09:35Z
Creation Date:
2009-01-26T23:13:08Z
Registry Expiry Date:
2022-01-26T23:13:08Z
Registrar: Network Solutions,
LLC
Registrar IANA ID: 2
Registrar Abuse Contact Email:
[email protected]
Registrar Abuse Contact Phone:
+1.8003337680
Domain Status: clientTransferProhibited
https://icann.org/epp#clientTransferProhibited
Name Server:
ALGIN.NS.CLOUDFLARE.COM
Name Server:
ARON.NS.CLOUDFLARE.COM
DNSSEC: unsigned
URL of the ICANN Whois
Inaccuracy Complaint Form: https://www.icann.org/wicf/
>>> Last
update of whois database: 2021-06-04T03:32:32Z

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